XFL brand website to include Metaverse, Augmented Reality and NFTs
News from the XFL is coming hot. On Sunday, the league officially announced the team cities and venues. On Monday morning, they announced the city of Arlington as their soccer hub.
“The XFL Hub will also serve as a 24/7 content engine, offering behind-the-scenes storytelling about the league, its players and its owners. Allowing the league to experiment with different types of engagement – traditional media, podcasts, social media – will increase fan interest while raising the story and individual badges of players.”
Dany Garcia, XFL chairman and owner, said of the Hub.
“unlock a new level of fan engagement never seen before”
The XFL dropped a new trademark that may have something to do with this new level of fan engagement. It deals with a new website that includes the metaverse, augmented reality, NFTs and more.
IC 009. US 021 023 026 036 038. G & S: Virtual goods in sports and entertainment; virtual goods in the form of downloadable augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs) and virtual tokens, all for use in the metaverse, online and virtual environments; downloadable multimedia files containing artwork, text, audio and video files and non-fungible tokens (NFTs); downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all with sports and entertainment content; downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all with sports and entertainment content and all for use in the metaverse, online and virtual environments ; downloadable virtual goods, namely, computer software featuring images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring sports and entertainment content and all for use in the metaverse, online and virtual environments; downloadable software for accessing, buying, selling, trading and securing virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFT), or a combination thereof, all with content in the field of sports and entertainment; downloadable software for accessing, buying, selling, trading and securing virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens ( NFTs), and virtual tokens; downloadable game software; downloadable images in the form of virtual goods featuring the sport of football for metaverse, online and virtual experiences; virtual products with the sport of football; downloadable multimedia files containing artwork, text, audio and video files and non-fungible tokens (NFTs)
IC 035. US 100 101 102. G & S: Subscription to a television channel, namely, continuous subscription video programming in the field of Internet sports broadcasting and continuous subscription audio programming in the field of Internet football broadcasting; online shopping services featuring virtual goods in the field of sports and entertainment; virtual goods online store services, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs) and virtual tokens; retail store services featuring virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring sports and entertainment content and all for use in the metaverse, online and virtual environments; providing an online marketplace for buyers and sellers of digital assets and virtual goods in the form of images, music, video clips and non-fungible tokens (NFTs), all featuring sports and entertainment content
IC 041. US 100 101 107. G & S: Entertainment services, namely, to provide metaverse experiences and provide an online virtual environment where users can interact for sports, recreation, leisure or entertainment purposes; entertainment services, namely, providing online metaverses and virtual worlds for sports, recreation, leisure or entertainment purposes; entertainment services, namely, providing online non-downloadable augmented reality, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), virtual goods, virtual reality, virtual tokens and metaverse content for use in virtual environments created for entertainment purposes; entertainment services, namely, providing electronic, non-downloadable digital assets and virtual goods for use in metaverse, online environments and virtual environments created for entertainment purposes; entertainment services, namely, providing online non-downloadable virtual images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring sports and entertainment content for use in virtual environments and made for entertainment purposes
IC 042. US 100 101. G & S: Provide an interactive website with technology that enables users to access, buy, sell, trade and protect virtual goods, including augmented reality works, artwork, avatars, characters, apparel, digital animated and non-animated designs and figures , digital overlays, metahumans, non-fungible tokens (NFT) and virtual tokens; provide an interactive website with technology that enables users to access, buy, sell, trade and protect virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFT) or a combination thereof of these, all with content in sports and entertainment; provide online, non-downloadable software for accessing, buying, selling, trading and securing virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFT) or a combination thereof, all with sports and entertainment content; to provide online, non-downloadable software for accessing, buying, selling, trading and securing virtual goods, including augmented reality goods, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs) and virtual tokens; to provide online non-downloadable game software”
We should get more XFL news in the coming days. Dany Garcia had said during Sunday’s Town Hall event that the fans would co-create with the league. With media content that fans have never seen before. This trademark may have something to do with it.
Exciting times ahead for the XFL.