SecondLive’s Wearable NFT tool Gobeti aims to dress up the Metaverse

SecondLive, the most popular metaverse project on the BNB Chain, has shared more details about Gobeti, the NFT editing tool for creating 3D avatar clothes.

SecondLive, BNB Chain’s most popular metaverse project, has recently shared more details about its continued development of Gobeti, the 3D avatar clothing creation tool, both for SecondLive and for export to Non-Fungible Token (NFT) marketplaces or other metaverse worlds.

Gobeti, which launched version 2.0 on August 26, allows users to easily edit the pattern, color and shading of various types of clothing, including different types of shirts, bottoms and shoes, and export them as standardized 3D files.

The author’s Gobeti 2.0 experiment using an image created with the Midjourney AI art generator.

SecondLive’s Gobeti R&D director “Vento” said in an interview with BSC News that future-proofing Gobeti is a main goal of the project. For example, Gobeti is being designed to be compatible with widely used AR, VR and XR wearable tech standards.

“Many people have felt the revolutionary changes in the 3D experience with XR wearable devices. Such technical innovations will be indispensable for user communication and promotion of original content. The ultimate goal of Gobeti remains the same: to place 3D digital assets in a virtual 3D -room and give users a complete virtual experience, Vento said.

New features in Gobeti’s 2.0 release include:

  • The ability to switch between gender types on clothes with a simple icon click.
  • The ability to download textures to create content locally, which is useful for downloading blank textures from Gobeti that have basic 3D shading, working with it in an image editor, and then re-uploading.
  • A realistic clothing type: an option to switch between “ACG” (animation, comics and games) type clothing and more realistic clothing.
  • The ability to upload multiple versions of the same garment to SecondLive.

“More than 90% of the operations can be done by clicking and dragging the slider,” noted a SecondLive article about the project on September 6, highlighting the fact that “most current tools on the market require other professional 3D design software for clothing mapping, ” while Gobeti does not.

Vento said a future version of Gobeti will allow users to create interactive 3D content in real time and will include AI speech recognition and motion capture technologies.

“With recent technological advances in fields such as image recognition, motion capture and 3D model skeleton animation … users with no background in 3D graphics can now create full 3D graphics,” he said. “User-generated interactive 3D content is at the heart of web 3.0 and metaverse content in the same way that user-generated flat content and short videos are essential to web 2.0.”

Vento also explained that a main development goal for Gobeti and SecondLive in general is to ensure that their content, including “characters, scenes and virtual assets,” is usable in other metaverse environments. One way SecondLive works towards this is by supporting GLTF 2.0 standards in Gobeti, commonly known as the “JPEG of the 3D world”.

“GLTF 2.0 is a general-purpose 3D format … that can efficiently transfer and display 3D scenes and models in various application scenarios,” Vento said. “SecondLive’s Avatar system not only assimilates all the advantages of GLTF, but also supports technologies such as skeleton animation, motion capture, expression engine, XR, etc.”

To use Gobeti designs in SecondLive, you must be approved as a SecondLive Content Creator after completing an application.

To try Gobeti for yourself, visit SecondLive’s Creator page to download.

For a primer on setting up SecondLive, see our guide here.

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