PlayStation Files Patent for NFT Framework
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William D’Angelo
posted 14 minutes ago / 175 views
Sony Interactive Entertainment submitted a patent to the US in September 2021 dealing with NFT (non-fungible tokens) which has become public.
The patent, discovered by MP1st, describes the ability to earn, trade and transfer NFTs to different consoles and platforms. It also describes a framework that allows players to earn NFTs in the form of skins, artwork, avatars, weapons and/or skills.
Since this is a patent, it doesn’t mean that Sony Interactive Entertainment will use NFTs in their games, and it could be a filing so others can’t use it.
Read the abstract of the patent below:
As recognized here, in some applications such as computer/video games, an NFT may represent the artwork or an asset in the game (such as a character or weapon, or other game assets), but current systems are technologically insufficient for the owner to use the asset across different games and/or platforms. Accordingly, as further acknowledged herein, the functionality of the Game may be enhanced by enabling players and/or spectators to exclusively use the Asset and possibly transfer the rights to others via NFT as described below.
Accordingly, in one aspect, a system includes at least one data medium that is not a transient signal and that includes instructions executable by at least one processor to determine that a first end user device has performed a task as a first non-fungible token (NFT ) must be given. The task is carried out within at least one computer simulation, and the first NFT represents a digital resource. The instructions are also executable to, in accordance with the decision, provide the first NFT to the first end user device and prevent other end user devices participating in other instances of the at least one computer simulation from being provided another NFT to perform the task again after the first end user device performs the task.
In some examples, the first end-user entity may include a plurality of end-users acting together to perform the task. In other examples, the first end user entity may include a single end user and no other end users.
In various example implementations, the task may include locating the digital resource in at least one computer simulation and/or beating or overcoming a particular aspect of the at least one computer simulation.
Additionally, in example embodiments, the digital asset itself may include a video game skin, video game artwork, an avatar, a video game weapon, and/or a video game skill.
A lifelong and avid gamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was hired in 2010 as a junior analyst, worked his way up to lead analyst in 2012, and took over hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on own hand YouTube channel and Twitch channel. You can contact the author on Twitter @TrunksWD.
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