NFTs are a thief of joy

There is nothing more fascinating for a player than earning real income through the game. Although streaming services have allowed them to generate revenue streams, it requires a large reach. With the rise of non-fungible tokens (NFTs), it has become easier for players to convert their in-game items into IRL cash. But the traditional players have rejected the concept as they believe it could destroy traditional gaming.

For many, games are emotions, not just a character being controlled in a simulated environment. Sure the NFT concept can make gaming more interesting, but why would these blockchain based tokens destroy the legacy. In addition, it can leave a negative footprint on the environment. Regulators around the world are already debating the potential harm digital assets could have due to their energy-intensive nature.

According to the data, crypto or blockchain games have gathered a large number of user base. But people need to know that this number does not represent a fraction of the traditional gaming community. Axie Infinity, an NFT and metaverse game, became a sensation in the Philippines during the outbreak of covid-19. When people couldn’t find sources of income, they found Axie Infinity.

Even those who never got a job became breadwinners for their families. Now this sounds fantastic, but if we lift our attitude to a higher perspective, it is popular in the underprivileged nations where gaming is not a luxury but a source of income. Although these games can help reduce fraud.

Usually, people from these countries enter the illegal ecosystem to make a living. Since the emergence of cryptocurrencies, fraud activities have increased at a faster pace. Malicious actors sitting in such nations try to sell fake plans to the users and chop off their hands and disappear only to never be found again.

NFTs can destroy the traditional gaming ecosystem as it will potentially be infected by this bug called greed. Today, we play a game because we either love the story or just for fun, but with the integration of non-fungible tokens, those who have never played a video game in their life will rush to play the game. This will also affect the relationship between skilled and unskilled players on the network.

If you want to understand what a game means to a community, consider Call of Duty: Ghosts. In 2009, the company released the sequel to Modern Warfare and revealed Simon “Ghost” Riley’s character in the game. It was an instant hit and Ghost made a special place in people’s hearts.

But how does all this connect? Because in MW2, Ghost is betrayed during “Loose Ends” where Gen. Shepherd kills him with his .44 Magnum. It was truly a terrifying moment if you ask me. Call of Duty is known for its realistic campaigns rather than setting something out of fiction, so bringing back the dead would be against that policy. So they launched COD: Ghosts, an entire game dedicated to a single character that didn’t even exist IRL.

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