DUBLIN–(BUSINESS WIRE)–The report “Blockchain in Media, Advertising, and Entertainment: Global Strategic Business Report” has been added ResearchAndMarkets.com’s Offering.
The global market for blockchain in media, advertising and entertainment estimated at USD 473.5 million in the year 2020 is estimated to reach a revised size of USD 16.5 billion by 2027, growing at a CAGR of 66.1% over the analysis period 2020 -2027.
Large enterprises, one of the segments analyzed in the report, is expected to register 65.2% CAGR and reach USD 9.2 billion by the end of the analysis period.
Considering the ongoing post-pandemic recovery, growth in the SME segment is adjusted to a revised 67.4% CAGR for the next 7-year period.
The US market is estimated at $145 million, while China is expected to grow at a 62.9% CAGR
The blockchain in media, advertising and entertainment market in the US is estimated at USD 145 million in the year 2020. China, the world’s second largest economy, is projected to reach an estimated market size of USD 2.6 billion by the year 2027 at a CAGR of 62.9% over the analysis period 2020 to 2027.
Among the other notable geographic markets are Japan and Canada, each projected to grow by 59.5% and 56.3% respectively during the period 2020-2027. Within Europe, Germany is expected to grow at approximately 44.6% CAGR.
Featured Competitors (Total 32 Featured) –
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Accenture
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SHEET
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Auxesis group
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AWS
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Bigchaindb
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Bit fury
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Block
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Brainbot technologies
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BTL
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Clearcoin
What’s new for 2022?
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Global competitiveness and key competitor’s percentage market shares
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Market presence across multiple geographies – strong/active/niche/trivial
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Online interactive peer-to-peer collaboration tailored updates
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Access to digital archives and research platform
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Free updates for one year
Key topics covered:
I. METHODOLOGY
II. BRIEF SUMMARY
1. MARKET OVERVIEW
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Influencer Market Insights
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World market lanes
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The impact of Covid-19 and a looming global recession
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Blockchain in Media, Advertising and Entertainment – Global Key Competitors Percentage Market Share in 2022 (E)
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Competitive market presence – strong/active/niche/trivial for players worldwide in 2022 (E)
2. FOCUS ON SELECTED PLAYERS
3. MARKET TRENDS AND DRIVERS
4. GLOBAL MARKET PERSPECTIVE
III. MARKET ANALYSIS
IV. COMPETITION
For more information on this report visit