GameOn Lands a Strike With Karate Combat, to launch NFT Mint & Fantasy Game in 2023

VANCOUVER, BC, 18 October 2022 /CNW/ — GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF)a leading gaming technology company that partners with the world’s largest IPs to launch, operate and monetize web3 games, today announces a partnership with Karate Combat, the world’s premier full-contact striking league.

The deal will see GameOn launch a branded and playable Karate Combat NFT collection and fantasy game. Fans will be able to purchase fighter NFTs, create a lineup they own, and win exclusive prizes such as pit-side VIP tickets and $KARATE tokens. Under the terms of Karate Combat’s new licensing model, GameOn will retain 80% of the revenue generated by NFTs and fantasy games. 10% of the proceeds will go to the league’s fighters, while 10% will be distributed to the Karate Combat community.

Karate match recently announced that it will be the first professional sports league to launch a DAO and transition management to its fans and athletes. Since its debut in 2018, the league has become one of the world’s fastest growing sports franchises, with global distribution in more than 100 countries through partnerships with leading media properties including CBS Sports, Globo, Eurosport, Drive with sports, and ESPN Deportes. Karate Combat events are simultaneously streamed for free to fans on Facebook, YouTube, Twitter and TikTok.

The league’s August event, “Karate Combat 35,” saw about. 6.6 million live streams using the “C3” calculation, while also exceeds 143 million total digital video views for the month, both records for Karate Combat. The league has built a social media community with over 3.6 million fans.

“Today’s announcement is a game changer for web3 and fantasy sports,” said Matt Bailey, CEO of GameOn. “GameOn will launch, manage and monetize the full stack of this product, from the NFT mint to the fantasy game. We are ready to flex the platform’s web3 muscles and show the world our most ambitious product yet.”

“The Web3 industry has embraced new IP licensing models that harness the creative forces of permission-free innovation and community to accelerate growth,” said Robert Bryan, Founder of Karate Combat. “Karate Combat recently announced that they are granting the community the right to use their IP in the NFTs and Video Games categories. We couldn’t be more excited to launch the pilot program that empowers builders like GameOn from day zero.”

As part of GameOn’s broader initiative to expand into web3, GameOn expects to capitalize on all avenues of its partnerships, which include: pre-configuration fees, recurring monthly license fees and revenue share from the initial startup and ongoing secondary sales of NFTs. With partners like Chibi DinosTetavi, RDB Car Club, Crypto Jets Club, and now Karate Combat, GameOn continues to capitalize on this tailwind with its growing portfolio of web3 customers.

On behalf of the board:
Matt Baileydirector and managing director
GameOn Entertainment Technologies Inc.
[email protected]

ABOUT GAMEON ENTERTAINMENT TECHNOLOGIES INC.

GameOn (CSE: GET) (OTCQB: GMETF) partners with the world’s largest sports, media and entertainment IPs to launch branded, monetized web3 games. We turn fans into superfans – engaging, retaining and monetizing audiences, gaining upside across the entire financial cycle of web3 gaming. With a diverse team of web3, gaming, sports and media veterans with experience from Take-Two Interactive, Twitch, EA, Dapper Labs and Brooklyn Nets, GameOn works with broadcasters, TV networks, streaming platforms, leagues, tournaments and web3 companies launch best-in-class web3 games. Clients include NBCUniversal, Bravo, MX Player, Karate Combat and Gaming Society.

ABOUT KARATE MATCH:

Karate Combat is the world’s premier striking league and the first sports league structured as a DAO. The league is also the only global leader to blend live-action sports with immersive CGI environments powered by Epic Games’ Unreal game engine. World champions and Olympic medalists from around the world compete in eight different weight divisions in the pursuit of Karate Combat World Championship belts and will participate in token-based management. Karate Combat is owned by the Sensei Foundation, a Cayman Islands Foundation Company, and a subsidiary of the Sensei Foundation BVI, a charitable foundation established in The British Virgin Islands to promote the league and the sport of karate. For more information, please visit www.Karate.com.

FORWARD-LOOKING INFORMATION

This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. Forward-looking information is generally identifiable by the use of the words “believes”, “may”, “plans”, “will”, “anticipates”, “intends”, “could”, “estimates”, “expects”, “forecasts” . ,” “projects” and similar expressions, and the negative of such expressions. All statements other than statements of historical fact in this press release are forward-looking statements. Forward-looking information in this press release includes, without limitation, statements about the company’s future plans and goals, implementation of business strategy, future performance and future growth, business prospects, synergies and opportunities for the Company and its related subsidiaries, and other factors beyond the Company’s control.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that may cause the company’s actual results, level of activity, performance or achievements to be significantly different from those expressed or implied by such forward-looking information. Forward-looking information is based on reasonable assumptions, estimates, analyzes and opinions of management made in light of its experience and perception of trends, current conditions and expected developments, and other factors that management believes are relevant and reasonable under the circumstances at the date of such statements, including, but not limited to, the company being able to capitalize on the acquired assets, the ability of the acquired assets to maintain their value as now intended, the synergies of the acquired assets with the company’s operations, and such other assumptions presented in the company’s disclosure protocol. Although the company has attempted to identify important factors that may cause actual results to deviate significantly from those contained in the forward-looking information, there may be other factors that cause the results not to be as expected. No guarantee can be given that such information will prove to be accurate, as actual results and future events may differ significantly from those expected in such information. Accordingly, readers should not rely on forward-looking information. All forward-looking information herein is qualified in its entirety by this cautionary statement, and GameOn disclaims any obligation to revise or update such forward-looking information or to publicly announce the results of any revisions to any of the forward-looking information herein. to reflect future results, events or developments, except as required by law.

Neither the CSE nor its regulatory services provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this publication.

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SOURCE GameOn App Inc.

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