Everywhere isn’t a blockchain game, but creating “Roblox for older players” faces other challenges

“We are not a blockchain game,” says the opening slide of Everywhere assistant game director Adam Whiting’s presentation. The weight of shared uneasiness among the journalists present in the conference room increases—not because any of us have any stake in Build A Rocket Boy’s upcoming debut venture (not that I’m aware of, at least), but because it seems clear at At this stage, we will hear the letters N, F and T put together much less during the studio visit than we otherwise might have. “Why no NFTs?” says Leslie Benzies – former Rockstar North president, lead Grand Theft Auto developer, Build A Rocket Boy founder and current Everywhere game director – later in the day. “Because we don’t need them.”

The confusion, for those out of the loop, dates back to last year. Shortly after the game’s big reveal at Gamescom’s Opening Night Live, the internet noticed that Build A Rocket Boy had a subcategory on its job posting page for ‘blockchain’, which the studio itself later justified as being for research purposes only. Everywhere is built in Unreal Engine 5, not the blockchain, a statement confirmed at the timewhich again is the primary message conveyed and emphasized before we are shown the game in motion.

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