Global Blockchain in Gaming Market Report 2023: Sector is

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Dublin, May 26, 2023 (GLOBE NEWSWIRE) — “Blockchain in Games Market Size, Share and Trend Analysis Report by Game Type (RPG, Open World Games, Multiplayer Games), by Platform, by Device, by Region, and Segment Forecasts, 2023 – 2030” report is added ResearchAndMarkets.com’s Offering.

The global blockchain in gaming market size is expected to reach USD 301.53 billion by 2030, growing at a CAGR of 68.3% from 2023 to 2030.

Companies mentioned

  • Dapper Labs, Inc.
  • Cloud Mavis
  • Splinterlands
  • Animoca Brands Corporation Limited
  • Immutable
  • Uplandme, Inc.
  • Illuvium
  • Mythical Inc.
  • ROKO GAME STUDIOS
  • Autonomous Worlds Ltd.

The growth of the market can be attributed to the increasing shift from traditional games to blockchain-based games, driven by the demand for actual ownership and control of in-game assets, transparency and new opportunities for monetization.

In traditional games, the players do not really own their assets in the game and are subject to the rules and decisions of the game developer. But with blockchain in the gaming industry, in-game assets are stored on a decentralized blockchain, giving players full ownership and control over their assets. In addition, blockchain technology provides a transparent and secure platform for gaming, which reduces the risk of fraud.

Gaming metaverses are virtual worlds built on blockchain technology, and provide a fully immersive and decentralized gaming experience. These virtual worlds are expected to be a significant trend in the blockchain gaming market in the coming years, providing new opportunities for gaming, socializing and commerce. In a gaming metaverse, players can explore, interact and participate in various activities within the virtual world.

Blockchain-based game providers integrate Decentralized Finance (DeFi) protocols. By integrating DeFi protocols into blockchain games, game developers can provide new opportunities for monetization and investment in the game market. Players can earn cryptocurrency rewards by participating in the game, which can be used to purchase other in-game assets or traded on decentralized exchanges for other cryptocurrencies. This allows players to monetize their time and skills and can create a more engaging and rewarding gaming experience.

The COVID-19 pandemic had a positive impact on blockchain in the gaming industry. The pandemic has increased the demand for online games and virtual experiences, which has created new opportunities for blockchain-based games. With people living at home and spending more time online, there has been an increase in demand for online games and virtual experiences.

Blockchain In Gaming Market Report Highlights

  • The arcade segment is expected to witness the fastest growth during the forecast period. Blockchain-based collectible games allow for interoperability between different platforms and games. This means players can use their assets across multiple games and platforms, increasing the utility and value of their assets
  • The ETH segment dominated the market in 2022. Ethereum has a large and active developer community focused on creating decentralized applications and games. This has led to the creation of a wide range of games and gaming platforms on the Ethereum blockchain, which has helped drive innovation in the space
  • The online segment dominated the market in 2022. Online games can be played on any browser-enabled device, including desktops, laptops, tablets, and smartphones. This makes it easier for players to access and play blockchain games from anywhere, anytime
  • The Asia Pacific region dominated the market in 2022. The Asia Pacific region is home to various innovative gaming and blockchain companies that are exploring the potential of blockchain technology in gaming. These companies are developing new blockchain gaming platforms and services that offer exclusive features such as in-game assets, which can be traded on decentralized exchanges

Key topics covered:

Chapter 1 Methodology and scope

Chapter 2 Summary

Chapter 3 Market variables, trends and scope
3.1. Market descent prospects
3.2. Blockchain in value chain analysis for gaming market
3.3. Blockchain in the game market Market Dynamics
3.3.1. Market driver analysis
3.3.1.1. The need for individuals and small businesses to access capital
3.3.1.2. Spread of online lending platform
3.3.2. Market constraint/challenge analysis
3.3.2.1. Lack of attention
3.4. Blockchain in Gaming Market – Porter’s Five Forces Analysis
3.5. Blockchain in the gaming market – PESTEL analysis
3.6. The impact of COVID-19 on Blockchain in the gaming market

Chapter 4 Blockchain in Games Game type Outlook
4.1. Blockchain in gaming market share by game type, 2022
4.2. Role play
4.2.1. Blockchain in the gaming market by RPG, 2017 – 2030
4.3. Open World Games
4.3.1. Blockchain in gaming market of open world games, 2017 – 2030
4.4. Collectable game
4.4.1. Blockchain in the gaming market by collectible games, 2017 – 2030

Chapter 5 Blockchain in Gaming Platform Outlook
5.1. Blockchain in gaming market share by platform, 2022
5.2. ETH
5.2.1. Blockchain in the gaming market of ETH, 2017 – 2030
5.3. BNB chain
5.3.1. Blockchain in the gaming market of the BNB chain, 2017 – 2030
5.4. Polygon
5.4.1. Blockchain in gaming market by polygon, 2017 – 2030
5.5. Others
5.5.1. Blockchain in the gaming market by others, 2017 – 2030

Chapter 6 Blockchain in Gaming Device Outlook
6.1. Blockchain in gaming market share by device, 2022
6.2. Android
6.2.1. Blockchain in the gaming market of Android, 2017 – 2030
6.3. Web
6.3.1. Blockchain in the online gambling market, 2017 – 2030
6.4. iOS
6.4.1. Blockchain in the game market of ios, 2017 – 2030
6.5. Others
6.5.1. Blockchain in the gaming market by others, 2017 – 2030

Chapter 7 Blockchain in Games Regional Outlook

Chapter 8 Competitive landscape

For more information on this report visit

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